07 March 2017
Take your cars to customers, with VR
Marketing Magazine has made it official. Virtual Reality experiences are about
to transform automotive retailing, and leading the paradigm shift is izmoVR.
exploring the whole of NADA 100 - the Who's Who of North American car marketing
- Dealer Marketing Magazine zeroed in on just 12 service providers who are
likely to make the most impact. izmocars is right in the middle of the list,
introducing the path-breaking izmoVR virtual reality vehicle experience to
OEMs and dealers.
VR and Extended Selling
izmocars is the only automotive marketing company in the VR space who can equip
OEMs and dealers out of the box with the power of virtual reality experiences -
not only in dealerships, but in extended
selling spaces as well, which can be kiosks in shopping malls, airports, and
tandem with creating the world's first true CGI automotive model library,
izmocars has also developed the izmoVR Virtual Reality Platform that
significantly reduces the development cycle of automotive VR products. The
platform gives izmocars the capability to rapidly deliver virtual reality
products to OEMs, dealers, advertising agencies, and others at a lower cost
than any other provider in the market today.
Read the full Story Here:
and Buy’ - Selling Cars with VR
exactly do you sell cars with VR?
an experiential world where "try and buy” is the norm, VR can reinforce or even
replace traditional selling techniques using brochures or two-dimensional online
content with a near reality experience provided by izmoVR.
only does it deliver the entire content in a car brochure in a few minutes
flat, it also engages prospects in an exciting and playful discovery mode.
VR experiences significantly ease consumer resistance to actually buying the
car. For example, short of test-driving a car, the only other way for users to
actually experience the "space” and legroom of a car is to try it in virtual
VR Experiences: Selling in
the Discovery Mode
The Google Zero Moment of Truth Automotive
study clearly states that prospects list in-person experiences like
visiting a dealership and test-driving a car as the most influential in the entire
traditional car selling, this in-person experience usually kicks in towards the
end of a punishing 2-3 month customer cycle over which OEMs and dealers have
very little control. By providing an immersive "Try and Buy” experience early
on in the buying cycle, brands and dealers can significantly shorten this cycle
and bring in significantly more customers into the showroom.
cars with VR: The Rev VR Podcast
Tej Soni, CEO of izmocars and Brian Wiklem,
Director of Multimedia, in conversation with Rev Kyle, of Rev VR Studios.
Listen to the Podcast
Go to izmo VR Solutions Website